![]() If its really not an option then I would go for FFT and try to keep your party levels at pace with the story missions, I think they fixed the difficulty spikes in the remake but making sure people have some experience in Chemist / Item can make the impossible seeming story missions from Roadblocks into relatively easy romps. The GBA FFT advance / grimoire of the rift keeps the scale of battle low but somehow moves slower then the slowest Ogre Tactics Games and the story is always more of a Saturday morning cartoon, So I feel like the GBA TO game is the best compromise without starting off an 80 hour tactical rpg LUCT is the one with the most immersive story, FFT probably the most engaging. ![]() ![]() LUCT is a very slow moving game and I felt like the PSP update to that game introduced more grinding and menuing time on top of a game with already incredibly slow moving battles. Its story is smaller in scope then LUCT and its battles are much smaller in scope and will be a lot faster.įFT is about the same size battles (4-6 of your own units vs 5-10 of the enemy) Get an emulator and play the GBA Ogre Tactics: Knight of Lodis
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